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A little something I engineered. (Read 43696 times)
K`rahl
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Re: A little something I engineered.
Reply #90 - on: Nov 17th, 2005, 8:12pm
 


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My post earlier was intended to say 'You can only set rules for Honour to a certain extent'.  In other words - give K'Hare some slack and some credit for having sense.
 
I know to expect things to sometimes come out with surprising answers with things like this.
 
Sparring and real fighting is very different.  K'Hare might well best K'rahl in such events.  In a real fight K'rahl is likely to have a slight edge.  He just isn't used to trying not to kill someone. (obviously sparring with friends he copes better.  For one he doesn't want to kill them and for two he doesn't care if he gets knocked on his ass.  Of course there isn't a single player character on this list right now that he counts as a friend...  Q'olavraH remember means more to him and all the other PC friends he has are elsewhere)
 
K'rahl, Q'olavraH, K'Hare and Ta'pez have simply been around way longer than all the other Klingons in BF.  So comparing the four of us to the screen its like we were in the first series and everyone else has come and gone.  Stands to reason we are likely to be considered just that bit more skilled.  Its all in the weave and we four know that the balance is fragile.
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K'rahl Son of Kur'rk
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Re: A little something I engineered.
Reply #91 - on: Nov 17th, 2005, 9:11pm
 


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K'rahl versus Ing
             
Reason: To pass on some wisdom
Match type: Sparring       Weapon: betleH
Turns: 3    Rounds: 51
 
Code:
Status: **** Winner: K'rahl by disarm.*****
	Honor Gained 	Dishonor Gained 	Glory 	Honor
K'rahl 	1 	0 	1 	Great_Honor
Ing 	0 	0 	6 	Great_Honor
	Hits 	Was Blocked 	Misses 	Breaks
K'rahl 	24 	14 	13 	0
Ing 	14 	15 	21 	1 


 
Interesting. Ing and K'rahl blocked each other about the same number of times (14 to 15). Ing got a lot more hits than I would have expected of one of the "Can't hit a barn" boys.
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K`Hare `aj
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Re: A little something I engineered.
Reply #92 - on: Nov 17th, 2005, 11:04pm
 


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Yeah, its a little surprising.  You hit about 60% of the time, and K'rahl blocked about 50% of your hits.
 
K'rahl hit about 75% of the time and you blocked not quite 40% of them.
 
That sounds closer then you'd expect.  But the two things to follow up with are:  K'rahl spars with Hunter... Hunter should do about the same but I'd expect slightly worse and K'rahl disarms with Ing.  The disarm match should be worse for Ing.
 
I said it before but essentually sparring gives you a big bonus to hit.  The idea is you aren't taking things as seriously so its easier to connect with the armor (glancing blows) and easier to ignore them.  Right now all the modifications are fixed.  That is, the bonus for Ing and K'rahl in sparring is the same.  I could (and maybe should change it) so that the bonus sparring is based on your skill... so it K'rahl's attack was twice as good, his increased chance to hit would be twice that of Ing.
 
Does that follow?  For example, in the old D&D system.  The penalty to hit someone you can't see is -4... no matter how good you are.  Should it by something like 25% of your THAC0 'bonus' for your level instead?
 
 
Someone asked about the logic of rank in the skill stuff.  This is a holdover from the previous betleH system.  In one sense, we have rank as something that we can equate into D&D levels.  It has the right feel under the old D&D system.  Of course, it means an Ensign is always a crappy fighter.  It also means you can't have the occasional Ensign who is a kick-ass fighter.  In the RPG world, do you really want to start with a character with a THAC0 of 2 at first level?
 
Of course, we aren't in an RPG... but when you talk about the tourney, or even just one simm... how can I decide if roS or Sallon is the better fighter?  In some sense, using rank hurts my players, since they were all cadets!
 
Certainly in the Klingon context, we would not expect a lousey fighter to make it to a high rank.  Even if he was lucky, eventualy he'd be tested and fall short.  (shutup ta'pez... no need for a one liner here.)
 
But none of that is my justification for using it.  I ask the question the other way.  Is K'rahl, as an 'ech, a better fighter than K'rahl was, as a ne'?  I would hope so... and that experience is what makes high rank count.  So the system makes sure we don't have ensigns who are Dahar masters but after captain, it really doesn't add much.  I am considering changing the math slightly.  No one should notice the difference, I just need to make the system a little more fair to the high ranking NCOs.
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K'Hare 'aj
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Re: A little something I engineered.
Reply #93 - on: Nov 18th, 2005, 5:01am
 


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Reading a bunch of the matches, thetwo combatants always seem to have roughly the same number of blocks...
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K`Hare `aj
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Re: A little something I engineered.
Reply #94 - on: Nov 18th, 2005, 5:32am
 


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Quote from Ing The Puny on Nov 18th, 2005, 5:01am:
Reading a bunch of the matches, thetwo combatants always seem to have roughly the same number of blocks...

 
 
I see what you mean but I don't think its a problem.  I'd worry more but I had the counting code so messed up in the first pass that I had to seriously look at it.  What should be true, unless I make a math error, is that the number of hits, times blocked, misses, and rests should be equal to each other and the number of rounds... since those are the only 4 things you can do... hit, hit but be blocked, miss, or rest.  I will think about it though.
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K'Hare 'aj
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Re: A little something I engineered.
Reply #95 - on: Nov 18th, 2005, 6:42am
 


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):}
 
http://kdb.batlh.com/cgi-bin/db/db.cgi?shipname=challenge&crewman=challenge_ done_1132272697646
 
This one is bugging me.  K'Hare, Ta'pez, and K'rahl are within 5% of each other.  It shouldn't be so one sided.  Actually, it being one sided doesn't bug me, its that its one sided and its always leans to K'Hare.  I am going to have to run 10 of these at once, this weekend, and see if this is consistent.  It being one sided doesn't bug me because with a pair of good crits one fighter can make the other going into defensive mode where they keep resting and getting hit.  That happened here.   But it should happen for K'rahl in the K'Hare/K'rahl matchup too.  I will figure it out this weekend... it could be some setting is pumping K'Hare's to hit or killing K'rahl's defense.  Or maybe if I run 10 of them in a row, we will see its not so bad.
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K'Hare 'aj
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Re: A little something I engineered.
Reply #96 - on: Nov 18th, 2005, 4:40pm
 


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So you will see 6 new fights clumped together.  K'Hare fighting ta'pez and krahl.  I will remove them later since I forced the combats and the other two didn't accept...  I did find a bug that was making K'Hare's defense too high.  It was a left over from when I was coding the app and I had hardcoded some stuff before I had it reading the fighters files.  It did effect someone else too.. but I wont say who.  The next effect was it made K'Hare impossible to hit except with a critical.  But that's fixed now.  So I ran the six matchs and they still don't look as close as they ought to be.  So I will dig for another bug.  I need to try for Honorable vs. Dirty a few times too to see if that makes up for the difference.
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K'Hare 'aj
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Re: A little something I engineered.
Reply #97 - on: Nov 18th, 2005, 5:51pm
 


cheng joH

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no wonder Be'thal liked you
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Ta'pez 'ech
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Re: A little something I engineered.
Reply #98 - on: Nov 18th, 2005, 6:09pm
 


A mug of Bloodwine
is waiting for you.

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*Points to a recording of his fight against qul'yIt*  That my boy is how to do it.
 
*Frem's son yelps as he is hit over the lobes*
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K`Hare `aj
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Re: A little something I engineered.
Reply #99 - on: Nov 18th, 2005, 7:48pm
 


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I have 4 more fights with K'Hare and (K'rahl|Ta'pez).   It still looks like K'Hare has the advantage.  In these fights K'Hare is fighting with Great Honor, which should hinder him a little, and the opponent is fighting very dirty, which is a disadvantage.
 
So K'Hare won 3/4.  I do see better what is happening now.  When you look at the fight, add the hits and was-blocked together.  In the first match K'Hare-K'rahl, you see that K'rahl got more hits, but K'Hare blocked them more...  remember, a block means the person would have hit but was blocked.  So what's happening is K'Hare has a slight advantage in hitting and then once there is a hit, he has a slight advantage in blocking... and so you get what looks like a big difference.
 
So I think its all working right.  The other thing, is that versus K'rahl or ta'pez, K'Hare is embarrassed to say, he has a genetic strength advantage.  What that means is that even if both fighters hit the same number of times, K'Hare will get the other worn out faster because of the slight extra damage from strength... the other fighter will start resting first.  Once you start resting, it means you are about to lose.  If you note the last fight, ta'pez did make K'Hare rest once so he was close to winning right at that point.
 
We need to get Tolak in here fighting.  He gets the whole strength bonus so he might be able to beat all three of them... we need to get him in here fighting so I can test that.  I might need to lower the strength bonus.  And at some point I will add a reach bonus... that should help K'rahl and that other giant.
 
And it is true (looking at the internals) that sparring equals some of this out... so K'Hare's advantage is increased when sparring.
 
So I need to add reach and stamina somehow.  Then readdress this.
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K'Hare 'aj
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Re: A little something I engineered.
Reply #100 - on: Nov 18th, 2005, 8:02pm
 


cheng joH

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well keep this open   - stamina and  reach should do some tooo
 
 
i still think that tactics are important too
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Ta'pez 'ech
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K`Hare `aj
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Re: A little something I engineered.
Reply #101 - on: Nov 18th, 2005, 9:58pm
 


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Yeah, stamina will do something, and reach.  And I like Ing's idea of getting a + to hit but getting tired faster.  That's just a little more work to code in.
 
I think I might just add a Vulcan fighter to test the effect of the strength bonus... make sure it isn't too much.
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K'Hare 'aj
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Re: A little something I engineered.
Reply #102 - on: Nov 18th, 2005, 10:16pm
 


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Something else I was thinking about...
 
Most of the time, I would expect to see Klingons fight with Honor, not Great Honor.  Fighting with Great Honor means everytime you hit your opponent, you step back and give them a chance to recover... at least, that's the major thing that is implemented now.  
 
But that might be too far, it might be giving too much away.  What I might do is take that out... and make some strategy select that puts that move back in.  The problem is this.  Assume A is slightly better than B.  If both A and B are fighting with Great Honor, then whenever one hits the other, they step apart and rest.  So the winner is the one who hits several times in a row keeping the other weak, or the one who gets the next crit hit.  Well, that just means the better fighter has the better chance, but since they rest between shots, it compounds the advantage.
 
So I might make the current Great Honor setting go away and be something you do just in sparring or in some sort of training strategy.
 
Also note, if I didn't say it before, that anytime your opponent rests, it means you almost got him.  So when you see a fight with resting on both sides, it was a close match.  I've also debated recording hits as the total of hits and times you were blocked... because the current way is a little misleading... you hit and through no fault of your own, your opponent blocked... the current way makes it seem like you were less effective hitting then it should.
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K'Hare 'aj
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Re: A little something I engineered.
Reply #103 - on: Nov 18th, 2005, 10:48pm
 


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Lots of tests... in honor/honor fights with no strength bonus for K'Hare he still won 3/4... but they were all close and one of the wins was a loss in the box scores.
 
So he has a slight advantage... strength makes it more and great honor increases the worth advantage if both are doing it.
 
What do people think?  How much should strength affect the match?  Should it affect stamina or should stamina be totally seperate?  Right now, K'Hare's advantage over K'rahl is betleH tourneys and rank.  Over ta'pez it is just rank.
 
There is still the rounding effect.  I really will try to fix it this weekend but be warned... it may break the program.  If the rounding effect goes away, the big 3 matches should be even closer.
 
 
Dare I ask who the crowd thinks should win?  There was a time when I would have said K'Hare should't win most of these matches.  Most of the time, in writing, I let the other person win.  But I would argue K'Hare should be the best of the big three since he has been teaching so many people to fight.  Ta'pez should have just as much an advantange in the tourney fighting since he has done it so much and had just as much exposure.  You could argue he should have more advantage having won two.  I've always assumed both ta'pez and K'rahl were better at strict hand to hand but K'Hare was better at tactics and maybe that, plus the learning of his 'secret family style' had put him up there with the other two.  And Satian should probably be better than the program has him.   Comments?
 
Anyway, this weekend I will try to:
 
1.  Solve the rounding problem.
2.  Have a close look at the racial damage bonus.
3.  Include stamina.. any suggestions on how?
4.  Include range
5.  Build something so I can examine all the settings for all the fighters and make sure no ones being shafted.
6.  Add something with shows rank of the fighters, somehow.
 
Geez... will I ever get back to TF86 stuff?
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K'Hare 'aj
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Re: A little something I engineered.
Reply #104 - on: Nov 20th, 2005, 1:00am
 


cheng joH

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ta'pez won vs khoal  with a batleth  
 
lost vs khoal with the meQleth  
 
 
 
whats the difference
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