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A little something I engineered. (Read 43622 times)
K`Hare `aj
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Re: A little something I engineered.
Reply #165 - on:
Dec 7
th
, 2005, 6:22pm
Leerless Feeder
Posts: 2364
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So do I leave it alone or do I give a +5 to defense and a +0 or -5 to offense for first blood?
I know, +5 means nothing... just think 'bonus'.
Right now, disarm is fought straight and sparring gives a bonus to hit and block.
So for first blood, should I:
A. Leave as is
B. bonus to defense, penalty to offense
C. bonus to defense, nothing to offense
Option B would turn the fight into a lot more swishes... i.e. one person swings the other steps out the way then swishes himself. Option C would just increase blocks... that is.. you'd get the number of hits but more would be blocked... meaning they didn't draw blood. I don't want to bump offense and defense because that's sparring.
I guess there is another option, call it D. I could make the winner the first one who gets a crit hit that gets through. There is variable damage in the app right now. Something like this: A hit that isn't blocked does 1 pt of damage, a crit hit that is blocked does 1 pt, a crit hit that is crit blocked does 0, a crit hit not blocked does 2 pts. I could define first blood as a hit that does 2 pts or more. Higher skill would still come into play as it would be easier to block a weaker opponents crit hit, but matches would be much longer because you have to roll the critical and the chance of a critical is the same regardless of skill. The main problem with this is it would not be clear to newbies that blood wasn't drawn. I'd have to rewrite text to indicate blood was drawn. X gets worn down vs. X takes damage. Also, it would be possible in this case for a match to end in disarm before blood is actually drawn.
One merit of this is I could then have First Strike (and hit) and First Blood (actual damage) be fight types.
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K'Hare 'aj
CO of Klach D'kel Brakt Station
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K`rahl
BFKC CO
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Re: A little something I engineered.
Reply #166 - on:
Dec 7
th
, 2005, 8:36pm
To err is Human, I'm
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C or D sound good.
And if it means more styles are open does that mean there will be a 'Freestle' match?
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K'rahl Son of Kur'rk
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K`Hare `aj
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Re: A little something I engineered.
Reply #167 - on:
Dec 7
th
, 2005, 9:55pm
Leerless Feeder
Posts: 2364
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Actually the idea of B for a new thing called First Strike and D for the new First Blood both appeal to me. I doubt it will be done before the betleH tourney, but we will see.
So question one: A, B, or C as the best mod to the current First Blood option.
Question two: D, yes or no
(under the assumption that the current First Blood code be called First Strike or First Hit, and a new First Blood option that operates like D above, be added.)
I assume K'rahl votes: C and D-yes
K'Hare votes B and D-yes
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K'Hare 'aj
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K`rahl
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Re: A little something I engineered.
Reply #168 - on:
Dec 7
th
, 2005, 10:02pm
To err is Human, I'm
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Assumption correct.
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K'rahl Son of Kur'rk
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Kral
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Re: A little something I engineered.
Reply #169 - on:
Dec 7
th
, 2005, 10:16pm
batlh Daqawlu'taH
Posts: 454
Just thought would say.. That even with all this, can never replace an actualy writen Battle
And shouldn't. But is is cool that you are willing to go threw all this trouble for us K'Hare. (Thinks you need some more respect for what you do here)
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Kral HoD
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K`Hare `aj
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Re: A little something I engineered.
Reply #170 - on:
Dec 8
th
, 2005, 12:04am
Leerless Feeder
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Absolutely! Yes, I need more respect.
No, wait, that's not what I meant. The combat app is intended as a tool, an extra. It simply makes two characters fight under a equitable combat system, based on what each player says about their character. Yes, I have rules that make rank factor into the mix, but if I didn't, everyone would have max skill and the fight may as well be determined by the flip of a coin.
This is simply my best effort at making a system that allows for some random effects, while favoring characters that should be better at combat, when that is obvious. Characters who say their skill is higher, characters who have higher rank, or characters who are more combat trained. Basically everyting I can think of has some effect and its designed so those who should win, have a better chance and so that as you progress up in rank, you improve.
But absolutely, if a pair want to write out combat or sparring or whatever for a scene, that is better than using the program.
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K'Hare 'aj
CO of Klach D'kel Brakt Station
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Ness
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Re: A little something I engineered.
Reply #171 - on:
Dec 8
th
, 2005, 3:19am
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you know, people could use this as the base and then insert more detail as well. Problem is, you'd need to make it go for a lot less rounds. It's excessive.
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Ness Sogh
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Ness
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Re: A little something I engineered.
Reply #172 - on:
Dec 8
th
, 2005, 3:22am
I am Ness.
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Quote from K`rahl
on Dec 6
th
, 2005, 2:23pm:
I remember well the incident on the holdeck - Ness didn't realise we had safety off as standard and he went there to train. He'd only been with us a week or so IC I guess. His next stop was Sickbay.
If he was still like that he'd be fun to watch sparring himself...
I would have been surprised if he outskilled Frem, for example, as we know from the first Tourney that Frem can indeed fight quite proficiently. Anyone who never saw him fight, if you've beaten him it means you are quite competent, he's about as good as a Ferengi can get... OK, if you lost to Frem that might not be any comfort.
If Flim was
That was with a meqleH. Since then, I am much better with the batleH, but I am still scared of the meqleH. Very interesting that I had the setting for meqleH set to "Picked one up." which is the first setting after "Never picked one up." and I won against toreQ's other character. (Name escapes me at the moment)
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Ness Sogh
Chief Operations Officer/
meH'Haj Party Coordinator
ex-Second Officer
I.K.S. meH'Haj
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Taj'vl ne'
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Kral
Senior Member
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KDB PC
Re: A little something I engineered.
Reply #173 - on:
Dec 8
th
, 2005, 3:23am
batlh Daqawlu'taH
Posts: 454
Quote from JakeNess
on Dec 8
th
, 2005, 3:22am:
Quote from K`rahl
on Dec 6
th
, 2005, 2:23pm:
I remember well the incident on the holdeck - Ness didn't realise we had safety off as standard and he went there to train. He'd only been with us a week or so IC I guess. His next stop was Sickbay.
If he was still like that he'd be fun to watch sparring himself...
I would have been surprised if he outskilled Frem, for example, as we know from the first Tourney that Frem can indeed fight quite proficiently. Anyone who never saw him fight, if you've beaten him it means you are quite competent, he's about as good as a Ferengi can get... OK, if you lost to Frem that might not be any comfort.
If Flim was
That was with a meqleH. Since then, I am much better with the batleH, but I am still scared of the meqleH. Very interesting that I had the setting for meqleH set to "Picked one up." which is the first setting after "Never picked one up." and I won against toreQ's other character. (Name escapes me at the moment)
qul'yIt
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Kral HoD
Head of House of Mok
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Ness
God Member
Re: A little something I engineered.
Reply #174 - on:
Dec 8
th
, 2005, 3:40am
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That's it! That's gotta be it. I'm sure of it now!
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Ness Sogh
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K`rahl
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Re: A little something I engineered.
Reply #175 - on:
Dec 8
th
, 2005, 1:54pm
To err is Human, I'm
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What was I going to say about Flim though? 'If Flim was'... If he was what?
I got distracted when I heard how Frem lost.
If Flim was (blank) - answers on a postcard please.
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K'rahl Son of Kur'rk
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K`Hare `aj
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Re: A little something I engineered.
Reply #176 - on:
Dec 8
th
, 2005, 4:02pm
Leerless Feeder
Posts: 2364
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Quote from JakeNess
on Dec 8
th
, 2005, 3:19am:
you know, people could use this as the base and then insert more detail as well. Problem is, you'd need to make it go for a lot less rounds. It's excessive.
That was the original intent when I started. A guide to a fight. I can fix the length of the combat. If I give everyone a bonus to hit in every combat the fights will be shorter. I think I effectively gave everyone a minus to hit when I converted the system to decrease round off error.
And the reference to a meqleH fight.... right now that doesn't do anything. All combats are betleH fights.
I need a few more people to respond to the B/C, D yes/no thing. At this point I am thinking of a bonus to offense for all combats (to reduce the number of misses for everyone) and doing the FS/FB thing with just a bonus to Defense for FS.
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K'Hare 'aj
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K`Hare `aj
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Re: A little something I engineered.
Reply #177 - on:
Dec 10
th
, 2005, 12:40am
Leerless Feeder
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I have done some changes to the code. Basically, the First Strike and First Blood options are in there.
I put the code in to bump up everyone's offense, but then I found a bug that explained all the misses. Basically, as you get tired your defense goes down and you get hit more. Once you are easy to hit, your ability to attack gets worse. There was a bug that made it only mess with your attack. So when K'Hare fights K'rahl, they both lose their ability to hit and still can block, if the match goes long enough. So matches either end quick or have lots of misses. Its fixed now.
Some other bugs:
The bonus to the person with initiative (note that fighting dirty/honorably or not affects that) was not getting included.
If both people miss you were supposed to get tired faster. This is to handle the case of two bad fighters. The idea is two bad fighters can't fight as long. But the code was making you more tired when both hit so it made fights between two skilled opponents longer.
So the program is updated. I still haven't worked out how to refuse a fight. K'Hare isn't going to fight Ness for first strike. What's the point? But First Blood has more teeth now.
And while you are here, everyone should be getting email when challenged. If not, let me know. But the problem is related to your email settings in your bio.
I added combat effectiveness. All this is is the number hits and blocks divided by the hits, blocks, and misses... but over time, its a good hint as to how good people are. The hint has always been there, just not so obvious. Now Ing has a way to do odds.
The code is getting much more complex so lets test it. Report anything weird. I probably will rewrite it after the tourney.... sometime next year. Basically I keep adding little tweaks and so there are some efficientcies I can get by rebuilding it with what I learned.
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K'Hare 'aj
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Ta`pez
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Re: A little something I engineered.
Reply #178 - on:
Dec 10
th
, 2005, 1:16am
cheng joH
Posts: 1985
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khare shouldnt fight a noob
basicly :
noob
novice
medium
advanced
master
dahar
if there are 2 class difference then you woldnt be allowed to fight each other.
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Ta'pez 'ech
TFXO TF58
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taH pagh taHbe' net SaHtaH
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Ta`pez
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Re: A little something I engineered.
Reply #179 - on:
Dec 10
th
, 2005, 4:33pm
cheng joH
Posts: 1985
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also slight update - chrystal fox wants to join this - create a bio for her if you could
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Ta'pez 'ech
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