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A little something I engineered. (Read 43672 times)
K`rahl
BFKC CO
KDB PC
Re: A little something I engineered.
Reply #60 - on:
Nov 16
th
, 2005, 1:42am
To err is Human, I'm
glad I'm a Klingon
Posts: 317
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I have never hit a barn door in my life...
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K'rahl Son of Kur'rk
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Ing The Puny
Full Member
KDB PC
Re: A little something I engineered.
Reply #61 - on:
Nov 16
th
, 2005, 6:43am
Advocate For The
Devil
Posts: 189
Gender:
I think there should be questions related to stamina. Someone who does Ironman Triathalons for a hobby is certainly going to have more stamina than someone who pilots a desk.
Put in a 1-10 scale (like with "skill with a betleH") and maybe some questions about how regularly and strenuously the character works out. And modify for race and all that.
The only way to get players to grade themselves accurately is to require them to tpye in a bio to justify their grades. And to have the player's CO available to verify the accuracy of the material entered. (Not that every bio should be consulted with the character's CO, but that the
option
to do so should always be there. Knowing their CO could be looking over their shoulder should help keep people honest.)
Of course, some bad apples are CO's, or higher ranks. *cough*
last year
*cough*. Those will require a firmer hand to deal with.
For the better fighter to give up the initiative to the weaker and thereby gain honor works just great for the first 40 honor points or so. But eventually, it becomes clear that doing so is a pointless excercise, and the better fighter shoudl just end it and spare the weaker fighter any embarrassment. Honor is served by allowing the other fighter their best shot. Once it is clear that their best isn't nearly good enough, the fight should end.
People should be able to choose some basic tactis. I was thinking:
- At one extreme, go all out to try for a quick victory - gives you an early edge in attacking, but tires you out quickly.
- At the other extreme, begin very cautiously, feeling out your opponent. Gives you an early edge to defense and lets you last longer, but you won't start seriously attacking until later in the match.
You can set up a linear scale between the two.
There
must
be some way to gain honor other than by giving up the initiative. If you look at some of the great bouts of the previous years, I remember the big Q'ol -Tapez bout where Q'ol gained honor by not quitting despite being badly wounded. Also, one of the students gained honor against K'rahl by doing his best and not being intimidated by a superior foe. And so on.
If the only way to gain honor is to give up initiative, weaker fighters will
never
score any honor against a markedly superior foe, because they will never have the initiative to give up.
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Ing The Puny
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Re: A little something I engineered.
Reply #62 - on:
Nov 16
th
, 2005, 6:50am
Advocate For The
Devil
Posts: 189
Gender:
Ok, so I just responded to your challenge, Ing fighting "Very Dirty" against K'Hare fighting with "Great Honor".
I don't see any advantage to fighting dirty against an opponent who is so superior you can't hit them in the first place. Ing only got 2 hits the entire match. One ended the first Turn, and by the time Ing got the other, he was so winded he had to pause and catch his breath...
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Ta`pez
meHHaj_Editor
BFKC CO
meH'Haj weH'wI
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Re: A little something I engineered.
Reply #63 - on:
Nov 16
th
, 2005, 7:25am
cheng joH
Posts: 1985
Gender:
Quote from Ing The Puny
on Nov 16
th
, 2005, 6:43am:
There
must
be some way to gain honor other than by giving up the initiative. If you look at some of the great bouts of the previous years, I remember the big Q'ol -Tapez bout where Q'ol gained honor by not quitting despite being badly wounded. Also, one of the students gained honor against K'rahl by doing his best and not being intimidated by a superior foe. And so on.
If the only way to gain honor is to give up initiative, weaker fighters will
never
score any honor against a markedly superior foe, because they will never have the initiative to give up.
A mechanical system should and cannot ever replace the IC developement - i dont think that giving the text will nessesarily help others in regards to how the battle went.
Ultimatly what you meantioned is open to interpretation. For example the Qol vs Ta'pez fight 2 years ago was seen as Q'olavraH gaining honor apperently by continuing to fight. This is certainly a risk - her foe asked her to submit - she refused - she could have been killed (as she was in the mirror universe of K'Hare) for a simple stuborness.
If you go back and look at the test QolvaraH refused to acknoledge a superior foe - and almost lost her life - the almost makes it honorable - the mirror universe version got killed for that - a most folish thing to do.
A mechanical system can never give us these variables - so we ll just have to do better. What the system can do however is highlight the fact who is doing what. I.e if 2 fighters fought dishonorably then their post cannot have that as fighting neutrally.
The obvious inference would be - people being @ risk of being disqualified. That would equal it out. I.e somebody who fights slightly dirty - loses honor.
Then again i dont see whats wrong with using advantages of somebody being out of step. Now kicking somebody while their down, that might be something different.
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Ta'pez 'ech
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K`Hare `aj
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God of Engineering
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Re: A little something I engineered.
Reply #64 - on:
Nov 16
th
, 2005, 8:42am
Leerless Feeder
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Quote from Ing The Puny
on Nov 16
th
, 2005, 6:43am:
There
must
be some way to gain honor other than by giving up the initiative. If you look at some of the great bouts of the previous years, I remember the big Q'ol -Tapez bout where Q'ol gained honor by not quitting despite being badly wounded. Also, one of the students gained honor against K'rahl by doing his best and not being intimidated by a superior foe. And so on.
I agree. I will answer the other stuff too. Its just late now.
But how do I codify gaining honor? Basically I can justify everything the program does now. I just know there are some things it can't capture.
I will probably end up doing the stamina thing, but as I said, I just expect everyone to pick the best values. Yes, I am a cynic. I just think the good role players are few and far between. At the tourney I do look at the answers people give. I read their bios and match them to the answers they give. And yes, a few slipped by me. I just try to make it better each year.
There is an advantage to being dishonorable in the code now but it is small. I could think about increasing it. But remember that Ing vs. K'Hare is not the best comparison. How often should he win... even fighting dirty? But based on all the combat so far and because of the history of what dishonorable did, I might increase this. I am thinking I should.
I put in code that makes the honorable fighter step back when the other catches his breath. I could add code that makes someone step back after every hit. I could also refine the exhaustion system... *gets idea*
I could work on something that lets the weaker opponent fighter defensively with the intent of making the other one more tired... so basically he waits to attack. I could refine the exhaustion system so that a hit, a block, and a miss all cost different amounts of stamina and your combat mode reenforces this.
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K'Hare 'aj
CO of Klach D'kel Brakt Station
Beta Division CO, Bravofleet
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Taylor
Junior Member
BFKC CO
KDB PC
Engineer
Re: A little something I engineered.
Reply #65 - on:
Nov 16
th
, 2005, 10:00am
Posts: 96
Gender:
And the worst thing is I'm following everything Ing and K'Hare say, word for word and I've not even had my caffine intake for the day
~Dan
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Dan Taylor
(Some time guest on KDB)
Recipient of a Chang Dagger of Shame @ the 2005 betleH Competition.
What have you engineered today?
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Ing The Puny
Full Member
KDB PC
Re: A little something I engineered.
Reply #66 - on:
Nov 16
th
, 2005, 6:57pm
Advocate For The
Devil
Posts: 189
Gender:
Eyes glazing over... Must stay awake...
James Hunter versus Ing
Reason: Eat your Honour
Match type: Disarm Weapon: betleH
Status: **** Winner: James Hunter by disarm.*****
Turns: 102 Rounds: 1118
Glory: 12
James Hunter Honor: Fight_Very_Dirty Ing Honor: Fight_Very_Dirty
James Hunter Honor Gained: 0 Ing Honor Gained: 0
James Hunter Dishonor Gained: 194 Ing Dishonor Gained: 99
Why is it that this is the only match I've seen where Glory was accumulated?
Hmmm... Why did Hunter perfrom the vast majority of dishoorable acts before Turn 60, and Ing didn't really get into the dirty fighting until then?
And I thought Disarm was supposed to be a quicker match than Sparring...
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K`rahl
BFKC CO
KDB PC
Re: A little something I engineered.
Reply #67 - on:
Nov 16
th
, 2005, 7:23pm
To err is Human, I'm
glad I'm a Klingon
Posts: 317
Gender:
So many comments to make...
I'll ignore Tappy's ideas of whether Q'ol is honourable or silly... It just gets embarrassing the way he doesn't understand the concept.
So onto characters having statistics they make up themselves... As if players would be realistic!!! Some would but the vast majority would over exagerate their skills and their ability.
Look at how many in BF speak a dozen or more languages fluently and are skilled in a HUGE array of specialities. Not least the one's that create characters from other fictional works and sledgehammer them into Star Trek.
You would, in my opinion, need any statistics to DEFINATELY be backed by the CO and maybe the TFCO. and agreed by the comittee that run the competition. Otherwise it will be full of Uberfeddies and Worf-wannabes.
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K'rahl Son of Kur'rk
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Ing The Puny
Full Member
KDB PC
Re: A little something I engineered.
Reply #68 - on:
Nov 16
th
, 2005, 8:08pm
Advocate For The
Devil
Posts: 189
Gender:
I don't think you can blame players for wanting to model their PCs on the main characters they see on the Star Trek shows. In the concept of a Star Trek RPG universe, people expect to be playing Picard or Data or Spock or Kirk. How many specialties was Spock an expert in? How many languages did he speak? How talented was Picard? And let's not even
begin
to discuss Data...
So, naturally, everyone who plays a Klingon wants to be Worf. Which means that the vast majority of "Klingons" in BF specify that they have Worf's skill with a betleH.
On the shows, there is one shipful of overpowered freaks, which is... well, certainly more plausible than having an entire
fleet
of overpowered freaks in BF. And the problem with the betleH competition is, how do you decide who is better: Worf-clone from Ship A or Worf-clone from Ship B? Worf-clone is always supposed to win any important fight, so there isn't really a good solution.
Quote from Ta`pez
on Nov 16
th
, 2005, 7:25am:
A mechanical system should and cannot ever replace the IC developement - i dont think that giving the text will nessesarily help others in regards to how the battle went.
I was thinking along similar lines last night, and I find myself in complete agreement with Ta'pez.
To me, one of the best features of Bravo Fleet is the fact that characters are living, breathing entities rather than a bunch of numbers and die scores. While the current program is a very cool toy, I think that to use it in the betleH competition would be moving things in the wrong direction. The competition would become more of a D&D-esque excercise in number crunching and die rolling rather than a vehicle for character development.
No program can take into account the two fighters' goals, motivations, and tactis. A fight should be about two people facing off in the ring and trying to achieve their own personal goals. It should not be a count of hits, one character's number against the other.
Now, given the Worf-clone vs Worf-clone issue, there has to be some fair and impartial means for deciding the winner of each match. Also, as was discovered in the first Tournament, the method for picking winners must be biased towards the character who would realistically win a given match. And I think the system has become more and more refined with each tournament.
But, in the end, the mechanical system should restrict itself to deciding the winner of each match But it must be left up to the players to fill in the details and color that bring the match to life. A number-based system filling in the details of the match robs the players of their rightful ability to write their PC up in character for how they approached the match and executed it.
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K`Hare `aj
YaBB Administrator
God of Engineering
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Re: A little something I engineered.
Reply #69 - on:
Nov 16
th
, 2005, 9:05pm
Leerless Feeder
Posts: 2364
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Quote from Ing The Puny
on Nov 16
th
, 2005, 6:57pm:
Eyes glazing over... Must stay awake...
James Hunter versus Ing
Reason: Eat your Honour
Match type: Disarm Weapon: betleH
Status: **** Winner: James Hunter by disarm.*****
Turns: 102 Rounds: 1118
Glory: 12
James Hunter Honor: Fight_Very_Dirty Ing Honor: Fight_Very_Dirty
James Hunter Honor Gained: 0 Ing Honor Gained: 0
James Hunter Dishonor Gained: 194 Ing Dishonor Gained: 99
Why is it that this is the only match I've seen where Glory was accumulated?
Hmmm... Why did Hunter perfrom the vast majority of dishoorable acts before Turn 60, and Ing didn't really get into the dirty fighting until then?
And I thought Disarm was supposed to be a quicker match than Sparring...
I just looked... I thought this would be the biggest file. Actually an earlier one with toran and hunter is 600K... for the one fight. Oi! I am going to have to delete the combats soon.
There have been plenty of matches with glory, you just haven't looked. I think I said it before, when you spar, the glory is zeroed out and honor is reduced. But simply put, glory is a measure of the number of hits and blocks in a fight. In this case, even though you guys missed a lot, the fight went on for so long, that the audience got exhausted watching. Imagine you two getting up on the stage in the Halls of Kor, pulling out weapons and swinging and blocking for 2 hours... the station would be talking about it and making bets and disbelieving how long it went on. That is glory. Look at the fights between two evenly matched fighters who are better combat machines. The fight is shorter but has more action... so it gains glory too because of all the hitting and blocking.
http://kdb.batlh.com/cgi-bin/db/db.cgi?shipname=challenge&crewman=challenge_ done_1132062586324
That match was shorter but had the same glory.
I would have expected you to crack the basics of the combat system by now, especially with my comments. But essentually, what is going on is this:
A and B fight. A tries to hit B first. Is that dishonorable? No.
Fight continues and A is injured. B tried to take advantage of that and presses the attack. Is it dishonorable? Well, maybe. What the thing does is decide who gets initiative. If A is injured but has initiative, and B tries to steal it, that's dishonorable. Of course, its not implemented that way... its implemented as A has initiative and is more injured, since B is dishonorable he tries to take initiative.
The Honor rule is simular. If A has the advantage in the combat so far, and also has initiative, then given first chance to hit gains an honor point. Basically, I am winning, so I am going to give you the advantage.
Does that make sense? Does the combat follow now? What happens much of the time is A gets a good hit so B is at a disadvantage. So A gets the chance to gain honor or dishonor. This continues for a while. Eventually B loses and only A got honor points, or the match evens out. Sometimes, B gets lucky and gets the advantage. Once B gets the advantage he has the chance to earn honor or not.
Now that it is implemented I see it highly favors the best fighter. Look at a lot of the K'Hare matches with the weakest fighters. They go quick. The weaker fighter never gets a chance to have the advantage so they have no chance to earn honor points. I have asked this a few times. Abstractly, how can the losing fighter gain honor? What could I put in the code? It did just occur to me that a weaker fighter could gain honor simply because he makes the challenge. I kinda like this idea because it might give me a way to hint at who is better without making it so someone can work out the value of each question. I.e... Ing fights Hunter and at the start, the judges give Hunter an honor point because Ing is such a better fighter. I could award glory seperately based on the relative scores of the fighters too... so the weaker fighter gets more glory for the fight.
And finally, Disarm is supposed to be shorter but what happened here, was, both fighters are so bad that once they started getting tired they could only hit with criticals.
All this has made me think about adding something where each fighter can choose to pull his punches. So I could answer Ing's challenge by fighting at "-5" (with my eyes closed or one handed). If I did that, I could inplement it so that it wasn't obvious. So a player could hide his superior skill in every fight.
I could also put in something that would let a fighter choose some sort of fighting posture. (Ing suggested this already). But I could let someone choose to fight to gain honor, or defensively. Of coruse, if I did that, there would be a lot of: A gets initiative, B gives it back because he is winning and gains honor, A gives it back to gain the honor.
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K'Hare 'aj
CO of Klach D'kel Brakt Station
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K`Hare `aj
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Re: A little something I engineered.
Reply #70 - on:
Nov 16
th
, 2005, 9:06pm
Leerless Feeder
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Quote from K`rahl
on Nov 16
th
, 2005, 7:23pm:
You would, in my opinion, need any statistics to DEFINATELY be backed by the CO and maybe the TFCO. and agreed by the comittee that run the competition. Otherwise it will be full of Uberfeddies and Worf-wannabes.
I have and will do this at the tourney, regardless of the system used.
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K'Hare 'aj
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Beta Division CO, Bravofleet
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Ta`pez
meHHaj_Editor
BFKC CO
meH'Haj weH'wI
Hyphron_Editor
Re: A little something I engineered.
Reply #71 - on:
Nov 16
th
, 2005, 9:07pm
cheng joH
Posts: 1985
Gender:
nother option would be this
assign a player x number of points
mang = 0
mangHom = 20 points
ne' = 30
etc...
then go for the number of tournaments
etc all the other questions
so basicly have them choose - have a draw back
i think the dishonor part must be also evaluated from a sense of the judges interveneing =
fighting dirty = 10 % of being disqualified
fighting very dirty = 20
fighting like a romulan = 50% of being disqualified
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Ta'pez 'ech
TFXO TF58
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Ta`pez
meHHaj_Editor
BFKC CO
meH'Haj weH'wI
Hyphron_Editor
Re: A little something I engineered.
Reply #72 - on:
Nov 16
th
, 2005, 9:13pm
cheng joH
Posts: 1985
Gender:
explain this to me - no dishonor yeet they both fought like they were K'hears?
Reason: For the dagger of shame
Match type: First Blood Weapon: betleH
Status: **** Winner: Ta'pez by First Blood.*****
Turns: 1 Rounds: 9 Glory: 0
Dan Taylor Honor: Fight_Very_Dirty Ta'pez Honor: Fight_Very_Dirty
Dan Taylor Honor Gained: 0 Ta'pez Honor Gained: 0
Dan Taylor Dishonor Gained: 0 Ta'pez Dishonor Gained: 0
Challengers comment, if any:
Response, if any:
do you want me to place it in your upper or lower back?
The stage is clear.
Dan Taylor is ready to fight.
Ta'pez is ready to fight.
*** Turn: 1 Round: 1
---- Turn: 1 Round: 1 ----
Ta'pez misses Dan Taylor.
Dan Taylor is blocked by Ta'pez.
---- Turn: 1 Round: 2 ----
Ta'pez misses badly.
Dan Taylor is blocked by Ta'pez.
---- Turn: 1 Round: 3 ----
Ta'pez wastes a chance to hit Dan Taylor.
Dan Taylor misses Ta'pez.
---- Turn: 1 Round: 4 ----
Ta'pez gets a hit.
Dan Taylor gets a hit.
-- Dan Taylor took damage. -- Ta'pez took damage.
---- Turn: 1 Round: 5 ----
Ta'pez misses Dan Taylor.
Dan Taylor misses Ta'pez.
---- Turn: 1 Round: 6 ----
Ta'pez misses Dan Taylor.
Ta'pez laughs at the attack from Dan Taylor.
---- Turn: 1 Round: 7 ----
Ta'pez misses badly.
Dan Taylor misses Ta'pez.
---- Turn: 1 Round: 8 ----
Ta'pez misses Dan Taylor.
Dan Taylor misses badly.
---- Turn: 1 Round: 9 ----
Ta'pez gets a hit.
Dan Taylor misses a strong defense.
-- Dan Taylor took damage.
**** Winner: Ta'pez by First Blood.*****
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Ta'pez 'ech
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K`Hare `aj
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Re: A little something I engineered.
Reply #73 - on:
Nov 16
th
, 2005, 9:24pm
Leerless Feeder
Posts: 2364
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Quote from Ing The Puny
on Nov 16
th
, 2005, 8:08pm:
I don't think you can blame players for wanting to model their PCs on the main characters they see on the Star Trek shows. In the concept of a Star Trek RPG universe, people expect to be playing Picard or Data or Spock or Kirk. How many specialties was Spock an expert in? How many languages did he speak? How talented was Picard? And let's not even
begin
to discuss Data...
So, naturally, everyone who plays a Klingon wants to be Worf. Which means that the vast majority of "Klingons" in BF specify that they have Worf's skill with a betleH.
Yes, and I expect my crew to be 'the elite'. Mostly. K'Hare certainly is compared to NPCs. Most of my characters speak 20+ languages... mainly because I am so bad at it. Yes, the simming environment doesn't need the kind of game balance that D&D or GURPS uses.
Of course, I would restate your comment as:
Quote:
So, naturally, everyone who plays what they think is Klingon wants to be Worf.
Because, really, everyone who wants to play a Klingon wants to be Martok.
Quote from Ing The Puny
on Nov 16
th
, 2005, 8:08pm:
On the shows, there is one shipful of overpowered freaks, which is... well, certainly more plausible than having an entire
fleet
of overpowered freaks in BF. And the problem with the betleH competition is, how do you decide who is better: Worf-clone from Ship A or Worf-clone from Ship B? Worf-clone is always supposed to win any important fight, so there isn't really a good solution.
Welcome to my world. Everyone wants to think they are the best. Its the genre. So, I just try to make it so the Worf clones have an equal chance against each other but they will beat the Quarks, most of the time.
This is why I say that the combat award is not the real award of the tourney.
[quote author=Ing The Puny link=1131786825/60#68 date=1132171703]
Quote from Ing The Puny
on Nov 16
th
, 2005, 8:08pm:
Quote from Ta`pez
on Nov 16
th
, 2005, 7:25am:
A mechanical system should and cannot ever replace the IC developement - i dont think that giving the text will nessesarily help others in regards to how the battle went.
I was thinking along similar lines last night, and I find myself in complete agreement with Ta'pez.
To me, one of the best features of Bravo Fleet is the fact that characters are living, breathing entities rather than a bunch of numbers and die scores. While the current program is a very cool toy, I think that to use it in the betleH competition would be moving things in the wrong direction. The competition would become more of a D&D-esque excercise in number crunching and die rolling rather than a vehicle for character development.
No program can take into account the two fighters' goals, motivations, and tactis. A fight should be about two people facing off in the ring and trying to achieve their own personal goals. It should not be a count of hits, one character's number against the other.
Now, given the Worf-clone vs Worf-clone issue, there has to be some fair and impartial means for deciding the winner of each match. Also, as was discovered in the first Tournament, the method for picking winners must be biased towards the character who would realistically win a given match. And I think the system has become more and more refined with each tournament.
But, in the end, the mechanical system should restrict itself to deciding the winner of each match But it must be left up to the players to fill in the details and color that bring the match to life. A number-based system filling in the details of the match robs the players of their rightful ability to write their PC up in character for how they approached the match and executed it.
I agree, mostly. But how many matches last year went unwritten... and how many were written well? Assuming this program gets used for the tourney for the combats, the players will always have the option of rewriting thier match. Last year, by hand, I sent out an email to each winner that said something like:
A beats B. A's skill and random chance were overcom by B fighting dirty.
I did that by hand. So this year, there could be this text instead or I could summurize it. I do concede your point. I do intend to add something that counts hits, blocks and misses and include that on the summary. I think I might also put in something that reduces the effects of exhaustion so fights end faster and have fewer misses.
The whole point of using the thing now is to beta test is and make it that much better before the tourney. It also means that there can be a sparring room at the tourney in addition to the combats. I'd love it if every match was a long drawn out set of posts, but the reality is that is a lot of work. The drama and winning and losing can still be posted after the fight. The honor and dishonor scores can be used as guides for the crowd of what they saw. (Should I hide the honor choice of each fighter in case nothing was gained?)
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K'Hare 'aj
CO of Klach D'kel Brakt Station
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Re: A little something I engineered.
Reply #74 - on:
Nov 16
th
, 2005, 9:32pm
Leerless Feeder
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Quote from Ta`pez
on Nov 16
th
, 2005, 9:13pm:
explain this to me - no dishonor yeet they both fought like they were K'hears?
Reason: For the dagger of shame
Match type: First Blood Weapon: betleH
Status: **** Winner: Ta'pez by First Blood.*****
Turns: 1 Rounds: 9 Glory: 0
Dan Taylor Honor: Fight_Very_Dirty Ta'pez Honor: Fight_Very_Dirty
Dan Taylor Honor Gained: 0 Ta'pez Honor Gained: 0
Dan Taylor Dishonor Gained: 0 Ta'pez Dishonor Gained: 0
Initiative is random. Honor and dishonor don't come into play until someone has an advantage. Since this was a first blood match, no one had an advantage until it was over.
Of course, I could change this. I could have someone gain honor/dishonor when the fighters were equal, not just when one has the advantage. That's easy... I might put that in.
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-----------------------------
- Bravofleet News
=> BFKC News
- Simm FAQs
- Important Annoucements
-----------------------------
Special Joint Post area
-----------------------------
- Return from betleH 4
- Journey to 4th betleH
-----------------------------
Work on technology here
-----------------------------
- Refit technology
- New technology
- Current Technology
-----------------------------
Klingon Culture
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- Other OOC stuff
- Klingon OOC
- Student Lecture Thread
- Lectures
- Klingon Fortune Cookies
- Debate
-----------------------------
Romulan Culture
-----------------------------
- Romulan Debate
-----------------------------
Cardassian Culture
-----------------------------
- Cardassian Debate
-----------------------------
Caitian Culture
-----------------------------
- Caitian Debate
-----------------------------
Human Culture
-----------------------------
- Human Debate
Bravo Fleet Klingon Connection
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