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1  Work on technology here / New technology / Re: Ings document
 on: Dec 9th, 2005, 5:00pm 
Started by K`Hare `aj | Post by Ta`pez
the torpedo could be a long shot lance
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2  Work on technology here / Current Technology / Re: Klingon Fighters
 on: Nov 4th, 2005, 12:50pm 
Started by Ningas | Post by Ningas
I like I like, better then my Kit bash.
 
School works getting to me, I miss my 'puter.
 

 
 
The first one I haven't touched
Title: B'rel Gunboat varient      
Description: Klingon B'rel class Gunboat.
-------------------------
1) P81's BoP
2) Gunboat Varient
-------------------------- credit to  
Author: Ganymad
Model: P81 altered by Ganymad
TexturesTongue81 Ganymad, some minor changings by ganymad
 
Found on Battle Clinic Klingon Ship
 
The second I don't remember where I found but it's the same one BF fleet uses for it data base, I just added the side guns.
 
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3  Work on technology here / Current Technology / Re: The klingon dropship we all know and love
 on: Nov 3rd, 2005, 5:02am 
Started by Ta`pez | Post by Ta`pez
ok - its been a while but i ll be writing up something soon on this  - before submitting to the CoC - so your opportunity to chime in before its too late.
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4  Work on technology here / Current Technology / Re: Klingon Fighters
 on: Nov 1st, 2005, 10:00pm 
Started by Ningas | Post by K`Hare `aj
This is a kitbash from a modeler's site:
 
http://bounty.batlh.com/db/k_bug_2.jpg
 
I have a plan to introduce something like this in BF as a mod to the Hegh'ta and then have it reppear in FE.  Of course, its already in FE.
 
http://bounty.batlh.com/cgi-bin/db/db.cgi?shipname=Bounty&crewman=Bounty_ghe wDuj
 
The description is more based on the picture than vice versa.  But I need a fighter mesh.  Maybe two.
 
Something like the one above would be a two seater with a cargo space in the back to hold a passenger or two or bombs or some sort.
 
A smaller one, a small onion and wings would be the expected fighter.   The keys would be the neck, even if it was short, the color, Klingon metalic green, and sweeping wings that come forward a bit to weapons.  Also, they should be able to move up and down for flight mode and combat mode.  Otherwise, you look too much like the small Romulan scout from TNG.
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5  Work on technology here / Current Technology / Re: Klingon Fighters
 on: Nov 1st, 2005, 5:09pm 
Started by Ningas | Post by Ta`pez
any help is welcome - so fire away
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6  Work on technology here / Current Technology / Re: Klingon Fighters
 on: Nov 1st, 2005, 2:19pm 
Started by Ningas | Post by Gordon
ok. i guess this is were i wade in...im a cartoonist first, but a designer second. if anyone wright down what they want in a fighter, I could whip it up, in 2 d and give the ball off to a 3 d person... i agree it should be a klingon design from the start. and have klingon way of thinking and fighting in mind...  
so there you go you have my invite, i want to see you use it...
 
 Wink
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7  Work on technology here / Current Technology / Re: Klingon Fighters
 on: Nov 1st, 2005, 6:37am 
Started by Ningas | Post by So`l_Mackenzie
There are already too many BoP hull variants IMHO. Go for something boxy with a pair of stub wings for weapon pods. Sort of like the love child between an Apache and a tank.
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8  Work on technology here / Current Technology / Re: Klingon Fighters
 on: Oct 31st, 2005, 11:14pm 
Started by Ningas | Post by Ningas
Then Klingon it is, and to win is Klingon. right!
 
I chopped up a basic side view of it... BoP pic.
 
but because its a 2D image the possibities are out there.
 
I'm working on a 3D image, with moderated sucess.
 
the idea is a BoP "head","neck" and "Body." One Wing midship-aft go down. and a total of three disruptors, one at wing edge and two on the side.
 
OH and any offers to help will be welcomed, and not turned away.!
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9  Work on technology here / Current Technology / Re: Software
 on: Oct 28th, 2005, 6:03am 
Started by So`l_Mackenzie | Post by K`Hare `aj
Klingon software is designed and built much the same way as hardware.  A thing must perform its task even under adverse conditions.
 
Recall the scene in Relics where Scotty wants to do something and Geordie says it can't do it... and Scotty says it can, that the specs don't adequately represent the tolerance of the thing.  That is the basis of Klingon design.  Efficiency is sacrificed for reliability.  But, the thing works underfire and may compensate for parts around it failing.
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10  Work on technology here / Current Technology / Re: Software
 on: Oct 28th, 2005, 5:14am 
Started by So`l_Mackenzie | Post by So`l_Mackenzie
If you'd read my post carefully and thought about it, you would understand that I have read those programing jokes, beacuse I spicifically mentioned how I don't buy into the idea that Klingons do not considers buggy, glitchy software to be a bad thing.  
 
I also said that I don't know much about software myself, so how am I supposed to download a program I don't know how to use, in a language I don't speak, then learn anything from it?  
 
I'm sure you think you are charmingly blunt, a mischievous rascal bringing joy and witty banter to the unwashed masses, but really, you're just kind of a dick. Take your head out of your ass for a moment and stop to think before posting.
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